Mercenary
Frontline survivor. Best first pick for solo players who want forgiving fundamentals.
Class guide
Pick a class by how you want to survive, not only by damage. For new players, learning curve and extraction safety matter more than one highlight duel.

Search answer
Start with the class that gives you room to learn positioning, weapon switching, and extraction timing. The official game description confirms six distinct classes and class-specific weapon stances; the ranking below is a practical beginner recommendation, not an official tier list.
Class roles
The best class depends on map knowledge, aim, cooldown discipline, and whether you queue solo or with a squad.
Frontline survivor. Best first pick for solo players who want forgiving fundamentals.
Ranged pressure. Strong for patient players who understand cover and sight lines.
Support, sustain, and information. Better in squads, still usable solo with patience.
Spell burst and control. High impact when cooldowns are managed well.
Ambush and disruption. Best for players who can read routes and disengage.
Pressure fighter. Watch patch notes before treating it as a stable meta pick.
Selection rule
If you die before learning the map, pick a safer class. If you leave alive but fail to win fights, move into higher pressure builds.
| Class | Status | Player note |
|---|---|---|
| Mercenary | Recommended | Safest first class for learning melee range, extraction timing, and resource discipline. |
| Blackarrow | Recommended | Strong if you prefer ranged pressure and can avoid tunnel vision. |
| Seer | Team friendly | Excellent in squads. Solo value depends on damage balance. |
| Sorcerer | Practice first | Strong burst windows, but poor cooldown discipline is punished hard. |
| Shadowstrix | Practice first | Can punish isolated players, but bad ambushes often turn into lost kits. |
| Withered Knight | Watch notes | Track patch notes before calling it a stable top pick. |
Deep class pages
Each page is built for a long-tail search and can be expanded with exact skills, gear, and route notes after testing.