Before the fight
Check noise, exits, and whether another squad can hear the pull.
Boss guide
Boss fights in extraction games are not just damage checks. They are noise, timing, and extraction-risk checks.

Boss approach
Take boss fights only when the route out is still clean. A boss kill that invites a third party can still be a bad run.
Check noise, exits, and whether another squad can hear the pull.
Keep one movement option available. Do not spend every resource on the opener.
Loot quickly, leave quickly, and avoid celebrating too long in the same room.
Recommended mindset
Bosses teach team spacing, risk control, and when to stop being greedy. Use cheap kits while learning them.
Only take bosses you can disengage from if a fight goes wrong.
Assign one player to watch exits, one to pressure, and one to finish.
Re-test boss safety after every major update instead of assuming old routes still work.